Master of Philosophy in Education (Educational Technology)
Master of Philosophy in Education (Educational Technology)
Study plan for Intakes in and after Academic Year of 2025/2026
Course Code | 科目名稱 | Course Title | Credit | Flag |
EDCU7050 | 當前教育議題探討 | Current Issues in Education | 3 | Compulsory |
EDUC7051 | 教育研究的質性方法、資料管理與分析 | Qualitative Methods, Data Management, and Analysis in Educational Research | 3 | Compulsory |
EDUC7052 | 教育研究的定量方法、資料管理與分析 | Quantitative Methods, Data Management, and Analysis in Educational Research | 3 | Compulsory |
EDUC7190 | 論文 | Thesis | 12 | Compulsory |
Students are required to take 3 of the following required elective courses to obtain 9 credits: | ||||
EDCU7851 | 數位學習情境設計 | Design of Digital Learning Environments | 3 | Required Elective |
EDCU7852 | 行動學習應用設計及發展 | Mobile Learning Applications Design and Development | 3 | Required Elective |
EDCU7853 | 教育現場之數位遊戲及學習 | Digital Games and Learning in Educational Settings | 3 | Required Elective |
EDCU7854 | 學習與評量之新興科技 | Emerging Technologies for Learning and Assessment | 3 | Required Elective |
學分Credits | 30 | — |
畢業要求: 完成課程所需的學分為30學分。獲得碩士學位還取決於撰寫及提交一篇專為該目的且屬科研性質的原創書面論文,以進行公開答辯且獲通過。
Graduation Requirement: Students must complete 30 credits including the passing of Thesis oral defence.
Course Description
Master of Philosophy in Education (Educational Technology)
EDUC7050 Current Issues in Education
This course provides students with insights into the nature of education as a profession and the links between theoretical developments and educational practice. It covers key ideas and contemporary research in foundational themes in education, including educational psychology, early childhood education and child development, curriculum and instruction, educational technology, physical education and sport studies, educational administration, and related fields. Students will have the opportunity to interact with leading experts across subfields of education, and demonstrate an awareness of current issues in these areas. Through thorough and conscientious participation, students will be able to articulate trends in current issues in education, identify the significance of educational research, engage in debate for controversial issues in an empirically grounded and theoretically sophisticated manner, and express informed opinions in writing.
Pre-requisite: None
EDUC7051 Qualitative Methods, Data Management, and Analysis in Educational Research
This course is designed to provide students with comprehensive training in qualitative research methods as applied to educational contexts. Through a combination of lectures and hands-on activities, students will develop practical skills in research design, data management, and analytic techniques specific to qualitative research in education. Emphasis will be placed on the use of specialized software for data management and analysis.
Pre-requisite: None
EDUC7052 Quantitative Methods, Data Management, and Analysis in Educational Research
This course is designed to provide students with comprehensive training in quantitative research methods as applied to educational contexts. Through a combination of lectures and hands-on activities, students will develop practical skills in research design, data management, and analytic techniques specific to quantitative research in education. Emphasis will be placed on the use of specialized software for data management and analysis.
Pre-requisite: None
EDUC7190 Thesis
This course provides an opportunity for students to do research work in relevant fields with the aim of strengthening their abilities of conducting empirical research under supervision. Academic norms should be abided by and creative scholarship and originally are required.
EDUC7851 Design of Digital Learning Environments
This course immerses students in theories, research, and practical methodologies pivotal for crafting innovative multimedia, online, and blended learning environments. Emphasizing a hands-on approach, it delves into the dynamic intersection of educational technology, multimedia elements, and instructional design theories. Students engage in practical exercises to apply these concepts, honing skills for designing and implementing impactful digital learning experiences.
Pre-requisite: None
EDUC7852 Mobile Learning Applications Design and Development
This course navigates the landscape of mobile technology in education, equipping students with fundamental skills in designing and developing mobile learning applications. Integrating computational thinking and block-based programming, students acquire the ability to craft impactful learning tools effortlessly, bypassing the complexities of programming language syntax. Upon completion, students will possess a comprehensive understanding of the core principles governing mobile learning and application design, enabling them to innovate and create transformative educational applications.
Pre-requisite: None
EDUC7853 Digital Games and Learning in Educational Settings
This course explores the fusion of digital gaming and education, focusing on hands-on engagement in designing, implementing, and evaluating game-based learning modules. Students uncover the vast potential of digital games in fostering robust learning outcomes while navigating challenges within traditional educational paradigms. Students actively engage in gaming experiences, exploring various gaming environments to deepen their understanding of how gaming intersects with learning. Through collaborative group projects, students undertake research spanning diverse facets of game-based learning, leading to a research project blending theoretical insights with empirical evidence from practical applications
Pre-requisite: None
EDUC7854 Emerging Technologies for Learning and Assessment
This course empowers students to lead the charge in educational innovation by delving into the transformative capabilities of emerging technologies for learning and assessment. Students actively engage with emerging technologies for learning and assessment, evaluating their efficacy and determining their suitability for diverse learning environments. They develop implementation strategies specific to these technologies, gaining a nuanced understanding through immersive, project-based learning experiences. Students pilot their innovative ideas within practice or research-based educational contexts, fostering both critical evaluation and practical application of
these technologies for learning and assessment.
Pre-requisite: None