alexchen Chen Sio In2025-08-28T10:58:35+08:00

Affiliation
Faculty of Education
University of Macau
txliu@um.edu.mo
Tel
(853) 8822 4841
Fax
(853) 8822 2402
Office
Room 3007, Faculty of Education,
University of Macau, E33,
Av. da Universidade, Taipa, Macau, China
Tongxi LIU 劉桐汐
Assistant Professor
Faculty of Education, University of Macau
Academic Qualifications
- Ph.D. Educational Technology, College of Education, University of Florida, USA
- M.Sc. Computer Science, College of Engineering, University of Florida, USA
Professional Qualifications
- Research Assistant Professor (2023-2025), Hong Kong Baptist University, HK
Research Area
- Learning analytics & Educational data mining
- AI in education
- Generative AI
- Computer science education
- Educational technology
- Neurodiversity
Selected Publications
- Liu, T. (2024). Relationships between executive functions and computational thinking. Journal of Educational Computing Research, 62(5), 1267–1301.
- Liu, T. (2024). Assessing implicit computational thinking in game-based learning: A logical puzzle game study. British Journal of Educational Technology, 55, 2357–2382.
- Liu, T. (2024). Examining the impact of variations in executive functions on students’ problem-solving behaviors. IEEE Access: IEEE Education Society Section. vol. 12, pp. 185894-185904.
- Ishida, T., Liu, T., & Wang, H. (2024, November). Facilitating holistic evaluations with LLMs: insights from scenario-based experiments. In The 32nd International Conference on Computers in Education, ICCE 2024. Asia-Pacific Society for Computers in Education.
- Liu, T., & Israel, M. (2022). Uncovering students’ problem-solving processes in game-based learning environments. Computers & Education, 104462.
- Liu, T. (2022). Knowledge tracing: a bibliometric analysis. Computers and Education: Artificial Intelligence, 100090.
- Israel, M., Liu, T., Moon, J., Ke, F., & Dahlstrom-Hakki, I. (2021, July). Methodological considerations for understanding students’ problem solving processes and affective trajectories during game-based learning: a data fusion approach. In HCI in Games: Serious and Immersive Games (pp. 201-215). Springer International Publishing.
Conference Presentations
- Liu, T. (2025, April). Assessing “study with me” videos as effective learning environments with sentiment analysis and topic modeling. The American Educational Research Association (AERA) Annual Meeting, Colorado.
- Du, H., Udokop, D., Pei, B., Liu, T. (2025, April). Examining the effectiveness of live coding in introductory programming courses. The American Educational Research Association (AERA) Annual Meeting, Colorado.
- Deng, L., Liu, T., & Zhou, Y. (2024, July). Learning with social media: examining “study with me” videos on YouTube. International Conference on Social Media & Society, London.
- Yan, W., Liu, T., Weisberg, L., Ramirez-Salgado, A., & Israel, M. (2024, April). Middle school students’ computational problem-solving behaviors in a game-based environment. Poster Section at The American Educational Research Association (AERA) Annual Meeting, Virtual.
- Liu, T., & Yan, W. (2023, October). Investigating students’ computational problem-solving processes using Hidden Markov model and video analysis. Association for Educational Communications and Technology (AECT) 2023 International Convention, Virtual.
- Liu, T. (2022, March). Using gameplay data to investigate students’ problem-solving behaviors in zoombinis. In Companion Proceedings of the 11th International Conference on Learning Analytics & Knowledge (pp. 33-35). Society for Learning Analytics Research (SoLAR).
- Yan, W., Israel, M., & Liu, T. (2021, August). Elementary students’ debugging behaviors in a game-based environment. In Proceedings of the 17th ACM Conference on International Computing Education Research (pp. 441-442).
- Israel, M., & Liu, T. (2021, April). Detecting learners’ frustration based on their performance in game-based learning activities. Paper Session at The American Educational Research Association (AERA) Annual Meeting, Virtual.
- Liu, T., & Israel, M. (2020, July). Emotional experience of elementary students in online computer programming. Association for Educational Communications and Technology (AECT) Summer Research Symposium, Virtual.
Grants and Contracts
- Start-Up Grant at HKBU Principal Investigator HK$200,000
Streamlining causal insights: improving educational efficiency through advanced relationship analysis.
- GRF funded by RGC in Hong Kong (2026-2028) Co-Investigator HK$ 680,240
Empowering digital discernment: designing and testing real-time critical thinking nudges for adolescent social media news engagement.
Honors and Awards
- 2023-24 Outstanding Research Output Award HKBU HKD$50,000